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Texture Painting with SoftImage/XSI Tutorial- Part 1 of 4

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This tutorial will teach you how to paint textures in the SoftImage/XSI 3D program. The tutorial is available for free download at http://www.noesisinteractive.c... is the first of a four part series and you can find the following videos here on YouTube or at "www.noesisinteractive.com". Be sure to check out more tutorials and products about video game development and modding at http://www.noesisinteractive.c...

Channel: Howto & Style
Uploaded: April 16, 2007 at 7:35 pm
Author: noesisinteractive

Length: 09:51
Rating: 4.53
Views: 14801

Tags: 3D  game  games  Half-Life2  interactive  modding  noesis  noesisinteractive.com  painting  SoftImage  texture  tutorial  video  XSI  

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Video Comments

noesisinteractive (July 14, 2008 at 3:37 pm)
Agreed, but this is certainly a more advanced technique. You can always very simply click on an object or group of polygons and in two clicks apply a "texture > image" command to place a straight forward image texture using the default material.
LordShagrath (July 14, 2008 at 11:01 am)
it's nice and stuff, but I think it's a bit complicated when you want to texture some really simple object, with a really simple texture
3Deity (October 31, 2007 at 11:22 pm)
But then maybe this is a demo of joining things together i.e. Making melting steel become luminous etc?
teatimebing (October 31, 2007 at 10:44 pm)
I agree, projecting a UV map but vertex painting?!? Whilst Vertex and Weight map painting both depend on the density of a mesh to add more detail they are for COMPLETELY different purposes!
3Deity (September 6, 2007 at 12:40 am)
I'm new to XSI but why do you need the texture projection if you are using vertex based weight maps? Surely the geometry should define the texture space! :o) Then you could use the weight map as a density lookup for a shader.
1000000smiles (August 1, 2007 at 10:46 am)
thanks very much for this nice tutorial! :)
JonlEl (July 17, 2007 at 9:31 pm)
great tuts,but do you have higher quality videos for download?


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