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noesisinteractive (July 14, 2008 at 3:37 pm)
Agreed, but this is certainly a more advanced technique. You can always very simply click on an object or group of polygons and in two clicks apply a "texture > image" command to place a straight forward image texture using the default material.
LordShagrath (July 14, 2008 at 11:01 am)
it's nice and stuff, but I think it's a bit complicated when you want to texture some really simple object, with a really simple texture
3Deity (October 31, 2007 at 11:22 pm)
But then maybe this is a demo of joining things together i.e. Making melting steel become luminous etc?
teatimebing (October 31, 2007 at 10:44 pm)
I agree, projecting a UV map but vertex painting?!? Whilst Vertex and Weight map painting both depend on the density of a mesh to add more detail they are for COMPLETELY different purposes!
3Deity (September 6, 2007 at 12:40 am)
I'm new to XSI but why do you need the texture projection if you are using vertex based weight maps? Surely the geometry should define the texture space! :o) Then you could use the weight map as a density lookup for a shader.
1000000smiles (August 1, 2007 at 10:46 am)
thanks very much for this nice tutorial! :)
JonlEl (July 17, 2007 at 9:31 pm)
great tuts,but do you have higher quality videos for download? |